Gold, the knife and the mark

Black Caste

Rules of Engagement for Assassins conducting a contracted hunt within Rorus.

Canon and Rorus policy

A Contracted Hunt Is Roleplay

The novels establish the Assassin’s black garb, dagger mark, rejection of poison, personal responsibility for the kill and loyalty to gold rather than a Home Stone. The procedures below are Rorus policy for translating that role into fair Second Life roleplay.

“The sword of the warrior ... is pledged to a Home Stone, that of the assassin to gold and the knife.”

Beasts of Gor, Book 12, p. 136
01

Recognition of the Black Caste

  • A character claiming the Black Caste must portray a trained Assassin and understand the caste’s canon obligations.
  • Black clothing alone does not identify a person as an Assassin.
  • Assassins are not ordinary Guards. Their role and loyalties remain distinct from the Warriors’ Caste.
  • An Assassin does not become a citizen of Rorus or swear to its Home Stone merely by operating near the village.
02

Contract Notice

  • Before beginning a contracted hunt in Rorus, the Assassin must submit the Black Caste Engagement Notice through the website form.
  • The notice informs administration that a contract has been accepted. It is not a request for approval and gives administration no in-character knowledge of the contract.
  • The victim’s name is not requested or disclosed, protecting discovery and identification through roleplay.
  • The employer’s identity, the reason for the contract and the intended method remain confidential OOC unless disclosure is required to investigate a rule violation.
  • No Second Life notecard is required.
Open Black Caste Engagement Notice
03

The Hunt

  • The Assassin must identify the target using information obtained through roleplay.
  • Names, profiles, group membership, hovertext, Discord information and other OOC sources may not be used to identify the target in character.
  • An Assassin may enter Rorus in disguise while gathering information.
  • The hunt must contain enough meaningful roleplay to establish how the Assassin found and positively identified the target.
  • A contract may not be hidden inside an unrelated raid or used to bypass raid and village-defence rules.
04

Bearing the Mark

  • When moving from investigation to the attempted kill, the black-dagger mark must be visible upon the forehead.
  • The Assassin must describe the mark in roleplay before initiating the attack. It may not exist only in hovertext or a meter title.
  • A marked Assassin who has not begun hostile action may enter Rorus without being detained solely for bearing the mark.
  • Guards and villagers may observe, follow, warn others about or respond cautiously to a marked Assassin through roleplay.
  • The mark grants no immunity after the Assassin draws a weapon, attacks, threatens another person or begins hostile action.
05

The Attempt

  • The Assassin must carry out the assassination personally and may not use poisoned weapons.
  • Helpers may gather information or create distractions, but may not perform the contracted kill.
  • The Assassin may attack only the contracted target and those who directly intervene. Indiscriminate killing or destruction is not Black Caste roleplay.
  • The attack must be clearly written and give the target a reasonable opportunity to understand and respond.
  • Claiming the Black Caste does not guarantee success.
06

Defence of the Target and Rorus

  • Personal guards may defend their charge. Once hostile action begins, the Guards of Rorus may intervene.
  • The alarm may be raised and capable villagers may be called to defend Rorus under the established village-defence rules.
  • Villagers may use appropriate working tools or obtain weapons from the Armour Keep.
  • Anyone entering the fight becomes part of the scene and accepts the ordinary roleplay consequences of combat.
  • Defenders may pursue the Assassin while escape remains an active part of the scene.
07

Escape and Conclusion

  • Following the attempt, the Assassin must roleplay an escape rather than teleporting away during active combat.
  • The Assassin is beyond immediate pursuit after credibly reaching the established sim exit.
  • The contract concludes when the target is struck down, the Assassin is defeated or the Assassin abandons the charge.
  • Repeated attempts under the same contract may not become continuing harassment of the target.
08

Death and Continuing Roleplay

  • Character death always requires the affected player’s OOC consent.
  • A valid attempt does not permit an Assassin to impose permanent death.
  • Without consent, the outcome may be severe injury, apparent death, defeat or another agreed non-permanent result.
  • If the target survives OOC, the players must agree upon what the Assassin, employer and witnesses believe happened in character.
  • A contract may not be used to force a player out of Rorus or end that player’s story.
09

OOC Boundaries

  • Assassination must arise from in-character causes.
  • OOC disputes, personal dislike, rejected advances, administrative disagreements or retaliation for reporting misconduct may never become grounds for a contract.
  • OOC information may not be passed to the Assassin as though learned through roleplay.
  • Combat disputes must be paused and referred to Isla Koskinen or D’Artavia Koskinen.
  • Administration may invalidate a contract or assassination scene when these rules are violated.

The essential boundary

IC Contract, OOC Consent

An Assassin may pursue a contract in character. No contract gives one player authority to impose permanent death or use roleplay as OOC retaliation.